Hi there everyone, it’s been a long month since we’ve all been busy with school/work etc. I will probably be repeating myself with a few of these updates, since we had some issues with the database and whatnot.

GameUI Animations:

Saul added support for retail-like GameUI animations in the menu in March, making the UI a lot sexier. You can view a video of it in action here:

Model Converter & Decompiler:

Recently ynh and Saul managed to get the decompiler to decompile animations properly, the mesh is still somewhat broken, hopefully I will have something more to post on this in the next update. Our model converter is also progressing well, we’re planning to add a GUI and generally finish it off in the coming weeks. Not sure if we’ll release this publicly but it is possible!

Status and future plans:

It seems that some people out there think that the project is dead (you know who you are), this is completely false. Although progress has been slow recently, we are still on track for a summer release of our second patch, which should fix a lot of the issues in the first patch.

Around a month ago, ben5015se left the team due to some internal conflicts that couldn’t be resolved. In his anger, he apparently decided to leak the R1 code. This has not affected our progress, and the current code we have is a lot better than what has been leaked. We would also like to wish Ben luck with his future “project”.

We’re planning to have a few preview maps for you guys to play around with by the time R2 comes around, Pat has been working on something special I’ll reveal next time :)

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