Archive for November, 2009

It seems that some issues which I, and the rest of the team, thought had been removed long, long ago (when we removed fire64, and some other russians from the team) have come back to the surface. So I feel that we must explain ourselves before we release. I am of course referring to the latest post on Junk’s blog.

The post says that raynorpat used code that was leaked from Team GabeN way back in 2006/2007. This is actually quite wrong. The code was added by the said russian members before he even joined the team in mid 2008 (they had been using his Source3 code before)

However, the current members on the team during the period the code was in our repository (myself, raynorpat and Superbird) did not attempt to remove it until our code was leaked in March. And for that, we apologize.

Also, to add to this, we started scratch from a fresh copy of hl2_src.rar in July, and there is no Source3 code in our current revision.

It’s been about 9 months since we changed our name, and a lot of work has gone into fixing up our code and such.

So, we’ve decided that we’re going to release our binaries as a patch for the leak, as a christmas gift :)

The release will most likely contain the fixed e3 presentation, along with the bins themselves. I may decide to add a few of my testmaps just for laughs.

Our current feature set is as follows:

  • Full V37 model support;
  • Full V18-20 VBSP support;
  • Fixed shaders (including bloom);
  • Retail chapter dialog;
  • Background map support;
  • JPG/PNG screenshot support;
  • Post processing effects;

This will purely be a binary patch for the anon leak, with a few of our own maps. It is not the final, finished product which we will be releasing at another date.

That’s all for now, and we look forward to releasing :)

Visit our (small but growing) image gallery here!

Currently, we’ve got a few pictures demonstrating shaders, but we’ll have some more stuff up like model renders and actual map screenshots.

/ynh

If you can do any of the following decently:

  • Map
  • Model
  • Skin

Then we’re looking for you. Go to the application page and write us an application! We will ask for previous work, so gather up those old source files :)

/ynh

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