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	<title>The Axel Project</title>
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	<description>The reason why you wake up in the morning</description>
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		<title>Release 2 Changelog</title>
		<link>http://www.theaxelproject.com/blog/?p=108</link>
		<comments>http://www.theaxelproject.com/blog/?p=108#comments</comments>
		<pubDate>Mon, 16 Aug 2010 00:38:17 +0000</pubDate>
		<dc:creator>Saul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=108</guid>
		<description><![CDATA[Hi all, Denis covered all of the major features we&#8217;ve been working on recently in his last post a couple of days back, but only now have I gone through the hundreds of SVN and mercurial revisions and compiled a rough changelog (note; this is not complete and new features such as adaptive tonemapping and [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>August 2010 Update</title>
		<link>http://www.theaxelproject.com/blog/?p=101</link>
		<comments>http://www.theaxelproject.com/blog/?p=101#comments</comments>
		<pubDate>Fri, 13 Aug 2010 23:55:06 +0000</pubDate>
		<dc:creator>ynh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=101</guid>
		<description><![CDATA[Hey all, It’s August! With that said, I’d like to give everyone an update on the state of R2. One of our goals in R2 was to learn from our mistakes in R1. We dropped the ball there and we apologize :^).  That&#8217;s why we dedicated large blocks of time to playtesting and code reviews. [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Update: HDR Pipeline</title>
		<link>http://www.theaxelproject.com/blog/?p=89</link>
		<comments>http://www.theaxelproject.com/blog/?p=89#comments</comments>
		<pubDate>Sun, 04 Jul 2010 19:35:15 +0000</pubDate>
		<dc:creator>raynorpat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dev update]]></category>
		<category><![CDATA[hdr]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=89</guid>
		<description><![CDATA[Hey there everybody. Today I am introducing a new feature in the ever growing Axel Project, HDR powered bloom. If you were to remember way way back into January, we had Valve&#8217;s prototype HDR pipeline working to an extent, but, it was severely handicapped, in that you had to do two passes, one for opaque objects, and the [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Update: VGUI updates, Project status and upcoming release</title>
		<link>http://www.theaxelproject.com/blog/?p=71</link>
		<comments>http://www.theaxelproject.com/blog/?p=71#comments</comments>
		<pubDate>Mon, 03 May 2010 08:33:01 +0000</pubDate>
		<dc:creator>Inevitab13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=71</guid>
		<description><![CDATA[Hi there everyone, it&#8217;s been a long month since we&#8217;ve all been busy with school/work etc. I will probably be repeating myself with a few of these updates, since we had some issues with the database and whatnot. GameUI Animations: Saul added support for retail-like GameUI animations in the menu in March, making the UI [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Binaries have finally been released!</title>
		<link>http://www.theaxelproject.com/blog/?p=56</link>
		<comments>http://www.theaxelproject.com/blog/?p=56#comments</comments>
		<pubDate>Wed, 03 Mar 2010 03:07:07 +0000</pubDate>
		<dc:creator>Inevitab13</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=56</guid>
		<description><![CDATA[Yes, we have finally released our binaries to the general public! They are available from this link. There was a lot more that we wanted to ship in this release. But seeing as we&#8217;ve had various problems to deal with over the past month, we would never have been able to release. The maps that [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dev update: exploits, multiplayer AI, and more!</title>
		<link>http://www.theaxelproject.com/blog/?p=50</link>
		<comments>http://www.theaxelproject.com/blog/?p=50#comments</comments>
		<pubDate>Sun, 28 Feb 2010 20:32:02 +0000</pubDate>
		<dc:creator>Saul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=50</guid>
		<description><![CDATA[Hi all, Sorry for the huge delays, I&#8217;ve been extremely busy recently (as has the entire team) with IRL matters. But here&#8217;s a brief overview of what the team has been up to: HUD Font support In retail, many HUD icons use font characters as they are vectorized and don&#8217;t look &#8220;blocky&#8221; at high resolutions. [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ApertureGaming re-opening!</title>
		<link>http://www.theaxelproject.com/blog/?p=44</link>
		<comments>http://www.theaxelproject.com/blog/?p=44#comments</comments>
		<pubDate>Fri, 29 Jan 2010 18:37:20 +0000</pubDate>
		<dc:creator>ynh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=44</guid>
		<description><![CDATA[I don&#8217;t know how many people who read this blog (if any) remember ApertureGaming, but it&#8217;s been re-opened! Visit http://www.aperturegaming.com We all look forward to seeing everyone show off their work with the HL2 leak! /ynh]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Dev update: bots, models and code review</title>
		<link>http://www.theaxelproject.com/blog/?p=42</link>
		<comments>http://www.theaxelproject.com/blog/?p=42#comments</comments>
		<pubDate>Sun, 24 Jan 2010 17:17:14 +0000</pubDate>
		<dc:creator>Saul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dev update]]></category>
		<category><![CDATA[nav mesh]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=42</guid>
		<description><![CDATA[Hey all! Not much to talk about, but basically a review of what I and the team been doing over the past few days: Server-side bots If you&#8217;ve ever played Counter-Strike: Source, then you will surely know about server-side bots. These bots are surprisingly good and fun to play with, however this is not the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;ll just leave this here&#8230;</title>
		<link>http://www.theaxelproject.com/blog/?p=40</link>
		<comments>http://www.theaxelproject.com/blog/?p=40#comments</comments>
		<pubDate>Fri, 22 Jan 2010 16:24:08 +0000</pubDate>
		<dc:creator>Saul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[nav mesh]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=40</guid>
		<description><![CDATA[Stay tuned for more!]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Server-side bots!</title>
		<link>http://www.theaxelproject.com/blog/?p=37</link>
		<comments>http://www.theaxelproject.com/blog/?p=37#comments</comments>
		<pubDate>Wed, 20 Jan 2010 19:55:14 +0000</pubDate>
		<dc:creator>Saul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theaxelproject.com/blog/?p=37</guid>
		<description><![CDATA[There&#8217;s nothing better than a bot that can follow you and avoid grenades, so I decided to spend a couple of hours today and it (surprisingly) worked very well. Check the bot folder in the images directory to see more!]]></description>
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		<slash:comments>0</slash:comments>
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