Author Archive
Hi there everyone, it’s been a long month since we’ve all been busy with school/work etc. I will probably be repeating myself with a few of these updates, since we had some issues with the database and whatnot.
GameUI Animations:
Saul added support for retail-like GameUI animations in the menu in March, making the UI a lot sexier. You can view a video of it in action here:
Model Converter & Decompiler:
Recently ynh and Saul managed to get the decompiler to decompile animations properly, the mesh is still somewhat broken, hopefully I will have something more to post on this in the next update. Our model converter is also progressing well, we’re planning to add a GUI and generally finish it off in the coming weeks. Not sure if we’ll release this publicly but it is possible!
Status and future plans:
It seems that some people out there think that the project is dead (you know who you are), this is completely false. Although progress has been slow recently, we are still on track for a summer release of our second patch, which should fix a lot of the issues in the first patch.
Around a month ago, ben5015se left the team due to some internal conflicts that couldn’t be resolved. In his anger, he apparently decided to leak the R1 code. This has not affected our progress, and the current code we have is a lot better than what has been leaked. We would also like to wish Ben luck with his future “project”.
We’re planning to have a few preview maps for you guys to play around with by the time R2 comes around, Pat has been working on something special I’ll reveal next time
Yes, we have finally released our binaries to the general public! They are available from this link.
There was a lot more that we wanted to ship in this release. But seeing as we’ve had various problems to deal with over the past month, we would never have been able to release. The maps that I was planning to ship will most likely be released in a later update to the bins.
In the meantime, have fun with these bins. They should help hugely with stability and various other bugs that were problems in anon.
And lastly, I’d like to thank the team for their dedication and hard work this past year. None of this could have been done without you
We have made quite a lot of progress in the past few weeks since we announced our release. We started off with a monster-sized todo list and now we have a not-so large todo list. However, we have decided to delay the release for a month or so, to allow ourselves a little more breathing room.
To avoid making serious mistakes, we are now working towards a mid-late January release. This will mean that the overall release will be much better in terms of quality. This will also mean that there will be a bigger variety of content available in this patch.
In the meantime, check out our image gallery, and keep watching this space!
It seems that some issues which I, and the rest of the team, thought had been removed long, long ago (when we removed fire64, and some other russians from the team) have come back to the surface. So I feel that we must explain ourselves before we release. I am of course referring to the latest post on Junk’s blog.
The post says that raynorpat used code that was leaked from Team GabeN way back in 2006/2007. This is actually quite wrong. The code was added by the said russian members before he even joined the team in mid 2008 (they had been using his Source3 code before)
However, the current members on the team during the period the code was in our repository (myself, raynorpat and Superbird) did not attempt to remove it until our code was leaked in March. And for that, we apologize.
Also, to add to this, we started scratch from a fresh copy of hl2_src.rar in July, and there is no Source3 code in our current revision.
It’s been about 9 months since we changed our name, and a lot of work has gone into fixing up our code and such.
So, we’ve decided that we’re going to release our binaries as a patch for the leak, as a christmas gift
The release will most likely contain the fixed e3 presentation, along with the bins themselves. I may decide to add a few of my testmaps just for laughs.
Our current feature set is as follows:
- Full V37 model support;
- Full V18-20 VBSP support;
- Fixed shaders (including bloom);
- Retail chapter dialog;
- Background map support;
- JPG/PNG screenshot support;
- Post processing effects;
This will purely be a binary patch for the anon leak, with a few of our own maps. It is not the final, finished product which we will be releasing at another date.
That’s all for now, and we look forward to releasing